Ron Toland
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  • No Sick Days

    Came back from Boston with a lovely head cold that made me want to crawl into bed and sleep for a week.

    I didn’t though, thank goodness. Instead I pushed myself to hit my word count every day this week, bringing the novel to 75,638 words.

    And counting. I still feel like I’m on the tail end of the book, but I have no idea how close to the end I am. I could be another 30,000 words away, I could write through next week and suddenly discover I’m only 10K from the finish.

    There’s only one way to know. So, if you’ll excuse me, sets hard hat on head picks up shovel it’s back to the word mines for me.

    → 6:00 AM, Apr 1
  • A Darker Shade of Magic by V.E. Schwab

    Absolutely fantastic from start to finish. Nominated it for a Hugo as soon as I read the last page.

    Three things it taught me about writing:

    • Keeping chapters short not only gives you an excuse to read "just one more," it also lets you do abrupt transitions between place and mood.
    • Characters grumbling to each other (or in their heads) can give you a very compact and fun way to explain aspects of the world that are unfamiliar to the reader.
    • By shifting the metaphors used to describe a scene, you can sustain a difference of mood between locations. For instance, in a place of death and white, describing a series of building supports as "arched ribs" echoes the feeling you want to convey.
    → 6:00 AM, Mar 30
  • The Craft Beer Revolution by Steve Hindy

    An odd mix of politics and brewing history. Gives an intro to several breweries, and how they got started, but spends several chapters going over arguments among the brewers on a blow-by-blow basis.

    Really wish there had been more space given to individual breweries and going into their history. Even better would have been some chapters with advice for people thinking of starting their own microbrewery. What better way to support the craft beer revolution than to capture and pass on some of the wisdom of the pioneers?

    Three things I learned:

    • The larger national breweries, like Miller and Anheuser-Busch, use corn and rice additives to extend the shelf life of the beer and make it cheaper.
    • Brewing beer at home was technically illegal until 1979 (!), a holdover from Prohibition.
    • Stone's Arrogant Bastard Ale (one of my favorites) started out as a homebrew mistake. Before it had a proper name, they referred to it as the "hop bomb."
    → 6:00 AM, Mar 28
  • Work Delays

    Not much progress on the novel this week.

    I’ve been in Boston for a company meetup, which has messed with my normal schedule and kept me away from my desk.

    Intending to get some writing done on the flight home tonight, though, and try to catch up on it this weekend. Can’t leave my main character struggling to escape from a trap for too long, can I?

    → 6:00 AM, Mar 25
  • Shadows Over Camelot, from Serge Laget and Bruno Cathala

    Involved, complex, and tough.

    We spent our time rushing around the board, from crisis to crisis, trying to stay one step ahead of the many enemies around us. In the end, we won, but barely. Victory felt more like a staving off of defeat than outright success.

    Three things I learned about game design:

    • For a complex cooperative game, leave out betrayal. It'll increase the difficulty without increasing any enjoyment.
    • Tying your character classes to individuals (real, fictional, or mythological) is a great hook into the game world.
    • Having enemies refresh after defeat is a good way to generate a siege mentality in your players, but it makes the game as a whole feel darker. Use it sparingly.
    → 6:00 AM, Mar 23
  • The Wars of the Roses by Dan Jones

    Lucid, detailed, and engrossing, much like its predecessor, The Plantagenets. Jones has a gift for converting a parade of names and dates into personalities and dramatic clashes.

    Unlike the previous book, I could see many more parallels with events in Game of Thrones in this one. There’s a usurper claiming the rightful king is a child of adultery, there are minor houses parleying marriage to the royal house into more influence and power, there’s even a warrior king that becomes fat and indolent in old age.

    Three of the many things I learned:

    • Entire Tudor dynasty descends from Owen Tudor, a minor noble that Catherine of Valois (princess of France) married after King Henry V died.
    • Wars of the Roses were less family feud and more power struggle between multiple great families due to the collapse of kingly power under Henry VI.
    • The man who became Richard III was, until Edward IV's early death, one of the most loyal and honorable nobles in the kingdom.
    → 6:00 AM, Mar 21
  • Too Much Information

    Novel’s at 73,653 words.

    Still pushing forward, thought the last few scenes have been hard for me to write. Usually that’s because I don’t know enough about something in the scene – how a bail hearing would be conducted, or the cooking techniques of feudal Japan – to feel comfortable writing it. This time, it’s because I know too much about what’s happening in the scene.

    Specifically, I know things that, if my characters knew them, would make accomplishing their goals much easier. But they don’t work in the field, like I do, and so their knowledge is limited.

    But how limited? How much should they know, and how much are they ignorant of? How much would just be common sense?

    And even for the things they do know, or that they stumble on that work, how much detail should I go into as to what’s happening? How much info do I dare dump on the poor reader?

    It’s striking that balance – between showing too much detail and not enough, between thinking the characters know more than they should versus not giving them enough credit – that’s been difficult for me.

    → 6:06 AM, Mar 18
  • One Night Ultimate Werewolf, from Ted Alspach, Akihisa Okui, and Gus Batts

    Took longer to explain the rules than to play the game. Not that the rules are complex, just that the game itself is so quick.

    Had a good time, but it always seemed like the werewolves had the hardest job. They have the most reason to talk during the day, if only to throw suspicion on someone else. In the games we played, whoever spoke first was probably a werewolf.

    Three things I learned about game design:

    • If you build discussion and argument into the game, set a time limit. Otherwise things can get bogged down, and drag on long enough to not be fun anymore.
    • It is basically impossible for players to properly execute a team-based strategy if they don't know what team they're on.
    • If you design gameplay that rewards players for screwing over their teammates, they need to be able to win on their own.
    → 6:00 AM, Mar 16
  • Flash Point, from Kevin Lanzing, Luis Francisco and George Patsouras

    A bit complex to setup and rather awkward to learn. First game was really slow as we tried to figure out what we could do and what the best way to beat back the fire was.

    Once we got the hang of the rules, though, the game’s speed picked up and we had a good time knocking out flames and rescuing pets (I mean trapped humans. Yes, the humans definitely took priority).

    Three things I learned about game design:

    • If your game is cooperative, you can get away with more complex rules. Everyone will be helping out each other on their turns, so it won't be as intimidating.
    • Beware using tiny markers for important game mechanics. Unless they're anchored down, they'll shift too easily during gameplay (dice rolling, moving pieces, etc) and players will lose track of where they're supposed to be.
    • Design your co-op player classes around the actions available to every player. The simpler your basic actions are, the easier it will be to balance those classes.
    → 6:00 AM, Mar 14
  • Forward, Ho!

    Novel’s at 72,337 words.

    I’ve managed to fix last week’s mistake, and gotten back to making forward progress through the novel. There’s some small dangly bits of plot that are poking out around my patch, but I’ve decided to note them for now, so I can come back to fix them in the second draft.

    Instead, I’m plowing forward.

    → 7:00 AM, Mar 11
  • Splendor, from Marc André and Pascal Quidault

    Easy to pick up and learn, tough to win.

    I made the mistake of playing it like a deck-building card game, only picking up mines that had victory points on them. These were few and far between, though, so I ended up with a lot fewer gems to use to purchase the more lucrative mines that opened up later on.

    Three things I learned about game design:

    • Don't rely on just color to distinguish sides or types in the game. I'm color blind, and had a hard time telling two of the gems apart, because their colors were so similar.
    • Even a rather simple mechanic -- gems buy mines, which give gems to buy more mines -- can yield an interesting game, once randomness and competition enter into it.
    • Introducing an unbalancing element can be ok, if it pushes the game towards a conclusion
    → 7:00 AM, Mar 9
  • The Bone Clocks by David Mitchell

    Frustrating. Moving, often brilliant, but feels incomplete in many ways. Magical bits aren’t fully baked, as if he thought it was cool but didn’t want to flesh it out too much (because it doesn’t make sense). Ditto his portrayal of the future, which was scary as hell in the moment but on reflection is just another doomsday scenario from the 1970s.

    The overall storyline of following a character from the 1980s to the 2040s feels better, but gets sidelined so often that the final chapters have less emotional impact than they could. There’s also numerous threads that get introduced just for plot’s sake and then dropped, with not even their emotional impact explored, let alone their practical consequences.

    All in all, the whole is less than the sum of its parts.

    Three things I learned about writing:

    • Using the present tense for the main narrative means that when you do a flashback, you can reach for the past tense as an easy way to distinguish the two.
    • Stream of consciousness writing can help make a normally unsympathetic character more likable.
    • Stronger to use vocabulary to give a sense of dialect speech, instead of punctuation. It's also easier to read.
    → 7:00 AM, Mar 7
  • Oops

    Novel’s at 70,855 words.

    Didn’t do any writing over the week of the cruise. With no internet, and no laptop, I decided to take the week off. I feel like I’m on the final third of the book, and I hoped taking a break would give me the energy for that final push.

    Returned to writing yesterday, and I’m glad I stepped away from the book for a bit. Re-reading the scene I was in the middle of revealed a glaring hole in its logic.

    I found a fix, but it means shifting the course of things going back a few chapters. So these past few days have been ones of revision, of snipping out the parts that don’t make sense and replacing them with explanations that do.

    I’m hoping by next week I’ll be back to making forward progress. But for now, it’s patch, patch, patch, till the plot holds water again.

    → 7:02 AM, Mar 4
  • JoCo Cruise Crazy 2016

    This was the first cruise my wife and I had ever been on. We weren’t sure what to expect. Would I get seasick enough to ruin the trip? Would we spend the trip as wallflowers, since we didn’t know anyone else that was going? Would our clothes for Formal Night be formal enough, despite our lack of fezzes?

    Thankfully, everything turned out better than we could have hoped for.

    Our good luck started before we even got on the boat.

    While waiting to get into the terminal, we struck up a conversation with another Sea Monkey couple that had been on the cruise before. They were funny, friendly, and more than willing to share advice on how to navigate the new world we were entering. We had lunch together that day, and they introduced us to Redneck Life, a game they thought we’d appreciate since we live in Arkansas (we did, the game’s hilarious).

    We ended up spending a lot of the cruise together; they already feel like good friends we’ve known for years. Thanks to them, we never felt lonely or out of place during the cruise. Can’t wait to see them again next year, so we’re already making plans to go visit them before then :)

    Our second stroke of incredible luck happened when we found an interpreter for my wife. She’s what I refer to as “suburban deaf”: not hard-core inner city deaf, just living on the outskirts of the community. It’s enough so that concerts and stand up performances – in other words, the majority of the nightly entertainment on the cruise – are really hard for her, and she misses most of what’s said or sung.

    But not this time. On the second (?) day of the cruise, another Sea Monkey introduced herself after watching my wife sign. She said she was an interpreter, and would be happy to sign for my wife during the shows if she wanted.

    My wife accepted, of course, and the two became really good friends over the course of the cruise. She ended up signing for my wife for all the Main Concerts, and most of the side events my wife wanted to go to. At each one, she commandeered two spots near the front, and reversed one of the chairs so she could face my wife and sign.

    She’s an amazing interpreter, with a very expressive face, and a great sense of storytelling through sign. She made the performances available to my wife for the first time, and it was amazing seeing her so happy: able to laugh at the same jokes as me, without me whispering to her or using my non-fluent sign to get the meaning across.

    These were the two biggest instances of kindness we received during the cruise, but the entire Sea Monkey community was amazingly friendly and welcoming.

    In the game room, you could just walk up to any table and ask to play. If you hovered instead, they would invite you to join.

    In the dining room, you could share a table with perfect strangers and end up making new friends.

    My wife and I decided to try organizing a couple of events ourselves, and not only did they get on the schedule, they were welcomed and successful.

    I’m taking a lot of memories away from the cruise – performing stand up for the first time in 2 years, the view from the top of Blackbeard’s Castle in St Thomas, my wife going to dinner with a tiny fez pinned to her hair – but the best memory I have is a feeling, the warm glow of acceptance and support I felt from everyone while we were there.

    It’s an incredible community, and I’m honored to have been allowed to join it.

    → 7:00 AM, Mar 2
  • Back to Reality: JoCo Cruise Edition

    Made it back home from JoCo Cruise 2016 last night.

    I’ll do a more detailed breakdown of the cruise later, but there is too much for now, so let me sum up: it was amazing.

    I met some incredible people, who let me play games they had designed, told me about their upcoming writing projects, and just generally accepted my wife and I with open arms. I heard someone say that it’s like going on vacation with 1,000 of the best friends you haven’t met yet, and it’s completely true.

    Oh, and the performers were great, too :)

    If you were on the cruise this year, thank you for helping to create such an amazing community. Huge props to Paul and Storm and JoCo and Scarface and the many others that worked hard to organize it and keep everything running smoothly.

    If you weren’t on the cruise, signups are available for 2017. We hope to see you there!

    → 7:00 AM, Feb 29
  • How to Fix Spectre

    Such a disappointment.

    What Went Wrong

    The entire film is pure formula. Intro is an action sequence where Bond kills someone. Following scene is him seducing an informant -- who is never seen again -- followed by Bond fighting with M over his rogue methods. This is followed by Bond seducing another woman, getting tortured by the villain and then shrugging it off, more fighting scenes, the woman's in love with Bond, cue credits.

    How completely boring.

    How to Fix It

    Instead of playing to formula, we'll subvert it at every turn.

    Take Dr Swann. As written and cast, she’s just another young Bond girl. So we’ll recast her, putting Amy Purdy – Paralympian snowboarder and double amputee – in the role.

    We’ll introduce her much earlier, putting her on the ground in Mexico City, where she’s on the trail of the group that’s trying to kill her father.

    Bond’s there, too, but they’re working at cross-purposes. His mission is surveillance, but hers is assassination. The chase across Mexico City is in part a race between the two of them, a race that Swann wins.

    Bond spends the rest of the first half of the movie one step behind Swann. When they meet, it’s not like two potential lovers chatting over coffee, it’s two fierce competitors battling it out.

    Our mid-point reveal is now multi-faceted. We reveal Swann’s prosthetic legs, and that getting them for her is the reason Mr White joined Spectre in the first place. She reveals her mission to Bond, who realizes his personal vendetta and hers are aligned. Reluctantly, they join forces to go after Blomfeld and take down Spectre.

    Here we subvert another expectation: Blomfeld is actually the widow from the first half of the movie.

    Bond still goes to the funeral, but the widow gently puts him off when he tries to seduce her. On his way out, Bond sees Swann, and goes chasing after her, and so forgets about the widow.

    But in one of the final scenes – say when Bond and Swann crash a party held at a chalet high in the Alps that they hear Blomfeld will be at – he sees the widow again.

    They flirt this time, playfully, with Bond clueless as to who she really is. That is, until someone else passing by greets her by name.

    Bond naturally readies for a final showdown, but Blomfeld laughs at the idea. Why would she want to kill him? He’s been doing great work for her so far.

    She proceeds to outline how well Bond has helped her: how his pursuit of low-level thugs has weeded out her weaker minions, leaving the organization stronger (Casino Royale). How he failed to prevent her gaining control of vast quantities of water rights in South America (Quantum of Solace). How he took down a thorn in her side who was trying to take over her computer systems (Skyfall).

    She has no reason to kill him, since he’s been helping her all along. Even the MI5/MI6 merger has been good for her, since she only needs half as many moles as she used to.

    She turns to leave, but runs right into Swann. Swann, of course, has every reason to want Blomfeld dead: for first ruining her father’s life, and then killing him.

    A fight ensues, Blomfeld flees, Bond and Swann give chase. We get a great sequence of them skiiing and snowboarding down the slopes at night, Bond clumsy, Swann graceful and Blomfeld desperate. They finally corner Blomfeld against a cliff, where Swann, overcome with rage, pushes her off.

    Both Bond and Swann sigh with relief, thinking its over, that they’ve put their ghosts to rest. But when Bond returns to London, Q tells him of a message he intercepted: of a meeting being called between Spectre’s remaining seven heads. They’ve injured the organization, but they’ve not taken it out.

    → 7:00 AM, Feb 24
  • Annihilation by Jeff Vandermeer

    Tense, claustrophobic, and dreamlike, a Lovecraftian tale as told by Borges.

    Reminded me a bit of Lost with the exotic location, the exploration of a place where strange things happen. Also because it frustrated me like Lost did, introducing mysteries and building tension that it had no intention of resolving.

    Three things about writing I learned from it:

    • Repeating flashbacks in the middle of a mystery narrative can backfire. If you've built up enough tension in the main story, the flashbacks will be an annoyance, an obstacle for readers to overcome.
    • Beware clinical detachment in the narrator. It's ok for a chapter or two, but over the length of a novel it drains any concern the reader might have for them.
    • If you can remove half the narrative and your story still makes sense, consider leaving it out.
    → 7:00 AM, Feb 22
  • The End is Visible

    Novel’s at 70,684 words.

    Final third of the novel is starting to take shape.

    The plot’s taken two sharp left turns in as many weeks, but it’s ended up on a path where I can actually see where things are going now, and how they’ll wrap up.

    It’s an odd feeling. Here I was trudging along with no end in sight, just a vague idea of how I wanted things to turn out. The plot – and my original outline – suffer two sharp shocks, and now I know where I’m going.

    Let’s hope it lasts for the next 20,000 words.

    → 7:00 AM, Feb 19
  • Envy of Angels by Matt Wallace

    Absolutely awesome from start to finish. Blends haute-cuisine, horror, and comedy into a cocktail that went down so smooth, I’ve already ordered the sequel. If you’ve ever wished Top Chef were more like The Dresden Files, this is the book for you.

    Taught me three things about writing:

    • With an omniscient narrator, you can just drop backstory on readers, instead of having flashbacks or waiting for it to come out through dialog. Keep it short, though, so it doesn't interrupt the flow of the story.
    • Opening with action is tough. It's a good hook, but without really vivid descriptions, it's going to be hard for the reader to picture what's happening, since they don't yet have a feel for the characters.
    • It's easier for readers to accept the fantastic mixing with everyday life if the characters take it seriously as well. They shouldn't be blasé, but having them face the weird head-on is a great way to make it feel more real (as opposed to, say, spending half the book in either denial or ignorance).
    → 7:00 AM, Feb 17
  • The Limits of Law by Peter H. Schuck

    A mixed bag of interesting, well-thought out essays mingled with articulate but specious arguments in favor of traditional conservative opinions.

    The first half of the book, made of the first 8 essays, is the better half. His arguments in these essays about the limits of law are based on evidence, as when he uses the conflicting conclusions reached by medical studies and the legal system in the Benedictin cases in the 80s and 90s to argue that courts are bad places to decide essentially scientific questions.

    In the second half of essays, he begins to twist logic and ignore evidence in order to forcefully insist on the positions he’s adopted.

    He claims that the states have changed since the Civil Rights Era, and so there’s no need to worry about devolving power from the federal government to them, ignoring the many groups – women, the LGBT community, non-Christians, immigrants – whose rights the states routinely trample on.

    He dismisses Proportional Representation to elect legislators as absurd and unworkable, despite its use in the majority of democratic countries around the world.

    In one of the last essays, he goes so far as to say that pushing power down from the federal level to the lowest level possible – county or city – is an alloyed good, a goal to be pursued even if the evidence shows that it makes things worse.

    Despite the uneven nature of the essays, though, I did learn a few things:

    • In product liability cases, defendants that rely on statistical evidence are more likely to lose in jury trials.
    • Making employers check their employees' immigration status is an example of private gatekeeping: when the government delegates part of its regulation powers to private individuals.
    • Modern mass tort litigation (in the US) is only a few decades old. It was basically invented in 1969, and continues to be a cobbled together reaction to the fact that a single company can now affect so many lives all at once.
    → 7:00 AM, Feb 15
  • Slapped in the Face with the Answer

    Novel’s at 68,869 words.

    My characters are smarter than me.

    Throughout writing this book, there’s been a couple of weak links in the chain of my original outline. Places where various plot threads didn’t quite meet up. I’ve been debating – and discarding – different ways to resolve them, but never quite hit on the right way.

    That is, until not one, but two of my characters told me the solution.

    One of them did it quite early on, but I dismissed it as too easy a way out.

    But this week, another character told me the same thing. This time, I listened.

    It creeped me out a little, because they handed me both the solution and the justification for it. It ties all the plot threads together, makes sense of the entire chain of events, and deepens the conflict at the same time.

    It’s beautiful, but even though it came from one of my characters, it doesn’t feel like my idea.

    I’m using it anyway, though.

    → 7:00 AM, Feb 12
  • Star Wars: Aftermath by Chuck Wendig

    Fantastic. And I’m not just saying that because I’ve been a Chuck Wendig fan ever since Blackbirds (you have read Blackbirds, haven’t you?). Nor am I saying that because his blog is a fountain of NSFW writing inspiration (though it is).

    I’m saying that because it’s a Star Wars book that tells a great story, fills in some of the time between Return of the Jedi and The Force Awakens, and manages to feel like a Star Wars movie in novel form. That’s a tough balancing act, and kudos to Wendig for pulling it off.

    Here’s what I learned about writing from it:

    • Don't be afraid to be opinionated in giving description. It can help keep things brief while still being vivid.
    • Part of what makes a hero feel scrappy is not things going right, but things going wrong, all the time. Little blunders and bad luck that they just manage to survive make them feel more real and keep the reader rooting for them.
    • You can frame the start of scenes just like framing a shot in a movie. Think of a character's head popping through a hatch, or opening on a lightsaber glowing in the darkness. Can be a visual hook into the rest of the chapter.
    → 7:00 AM, Feb 10
  • How to Fix Revenge of the Sith

    Almost done with the prequels. Thankfully this is the best of three, though given the generally low standards of the first two that isn’t saying much.

    What Went Wrong

    I'd be remiss if I didn't once more point to the most comprehensive take down of these movies.

    Most of the problems with Revenge of the Sith are carryovers from mistakes made in the first two movies, emotional beats that fail to land with as much impact as they should because the foundation work for them hasn’t been done.

    For example, Padmé and Anakin’s romance should feel tragic, with Anakin’s concern for her driving them apart even as they try to keep their growing family a secret. But their interaction in Attack of the Clones was so still and formal, it’s hard to believe either of them would miss the other, except that the plot calls for them to. Instead, their “love story” feels like a piece of background that Lucas wanted slotted into place, as cold and unfeeling as a CGI’d starship.

    Even Count Dooku’s death, which should be a pivotal moment, is treated so perfunctory that it feels trivial, just one more Sith slain by a righteous Jedi. No big deal.

    How to Fix It

    For starters, we need to make the changes I outlined previously, for the first two movies.

    This means there’s no Count Dooku in this one. He died in Attack of the Clones, a tragic end for a renegade that thought he was doing the right thing.

    We also have to continue rewriting the scenes between Padmé and Anakin. Two people in love, hiding their child from their superiors, should display a lot more fear and desperation than they do. We need to see their relationship deepen and grow, despite their need to keep it in the shadows.

    It would help if we got some hint that Padmé made an effort to hide her relationship with Anakin. We should see her dating other men, or dropping hints that she was being courted by someone else, to deflect attention from the young Jedi that apparently spends every night in her quarters.

    Ditto for Anakin. We need to see him lying to the other Jedi, making excuses and begging away from assignments that would make him leave the capital. We need to feel the danger that Anakin and Padmé are in, and how far they’ve already gone to maintain their relationship. So when we see Anakin slipping to the Dark Side in order to save her, its one more small step along the path that he’s been on for years.

    We also need to see more tension between Anakin and Palpatine, preferably over Padmé. As a Senator that’s presumably alarmed at the direction the Republic is going, we should witness her at her work: campaigning for re-election (with Palpatine possibly campaigning for her rival), lobbying for support for bills from her other Senators (bills that would likely reduce Palpatine’s authority), giving interviews with the media to support her position.

    All of this should make Palpatine grit his teeth, and Anakin should be constantly defending Padmé to the Chancellor. It’d be one more sign to the audience of his feelings for Padmé, and it would tip off Palpatine to the significance of Anakin’s devotion.

    And once Palpatine realizes that, he decides to kill Padmé.

    That’s the final change we make. The visions Anakin sees of Padmé dying are not of her “losing the will to live” – which is frankly insulting for such a headstrong character – but of Palpatine draining her life force.

    We know Palpatine has manipulated the Jedi’s visions of the future before. He decides to kill Padmé, knowing the visions of her in danger will drive Anakin further down the path to the Dark Side.

    His plan is originally to blame her death on the Jedi, pushing Anakin to break with them for good. But when he finds Anakin near death after his fight with Obi-Wan, he drains her life force and uses it to keep Anakin alive, in a single stroke sustaining his most powerful apprentice and sealing Anakin’s allegiance to him.

    → 7:00 AM, Feb 8
  • Emerging from the Shadows

    Novel’s at 66,694 words.

    This week’s events have thrown more light onto the villain of the novel: what he wants, how far he’s willing to go to get it, and just how long he’s been planning to take it.

    One of my protagonists is gone. The other has to carry on mostly alone now, and I don’t know if she can survive. She’s out of her depth, and she’ll need all the allies she can find – or cajole – to win this one.

    Here’s hoping.

    → 7:00 AM, Feb 5
  • How to Fix Attack of the Clones

    Another tall order. I like this one more than Phantom Menace, but it’s flaws are deeper, even if there aren’t quite so many mistakes.

    Let’s dive in.

    What Went Wrong

    Again, I'll refer you to the abundant literature on what's wrong with this movie.

    How to Fix It

    There are two major changes we need to make, and a few minor ones. The major ones involve Count Dooku and the romance between Padmé and Anakin. The minor ones are shifts in emphasis that make the movie more interesting.

    Let’s start with the assassination attempt on Padmé’s life, which leads to Obi-Wan and Anakin guarding her and makes the entire romance subplot possible.

    The assassination makes no sense. They put it down to Padmé being the leader of the opposition, but the opposition to what? The Chancellor is from her world, so Naboo is basically ruling the galaxy at this point. How could she be part of opposing her own government?

    There’s also no tension in that first explosion. We don’t know what’s happening, suddenly things are blowing up, and now we’re watching a scene that should be moving and sad between Padmé and her guard. Unfortunately, since none of the guards even have names in the last movie (or this one), let along personalities, none of this works.

    The explosion needs to almost kill Padmé. We need to see her coming down the runway, and watch it blow up, and her vanish under a pile of rubble. They dig her out and get her to a hospital, where we learn that several leading senators have had unfortunate accidents in the last few months. None looked like assassination attempts, until now. That’s why the Jedi get involved: to solve a genuine mystery.

    With this change, the confusion at the beginning adds to the tension. We care about Padmé, and we share her confusion at being targeted. Who is after her? Why are they targeting Senators? We want to know, so we want to watch the rest of the movie.

    This leads directly into our first major change: the romance between Padmé and Anakin.

    It has to be entirely rewritten, from start to finish. Anakin spends the first part of the movie glowering at Padmé like he wants to take her in the basement and do weird things to her with a pair of pliers. He spends the second half glowering at her like she’s just hit his favorite puppy. All of that, along with the lines about “teasing the Senator” and “I hate sand” and everything else, all need to go.

    Instead, their feelings for each other should be a surprise to both of them. They should remember each other, and be friendly – but nothing else – at the start. As they flee Coruscant, they reminisce about their adventures from the first movie, and catch up on what’s happened in their lives since then (this sharing will also catch up the audience, filling in details on how Palpatine has taken Anakin under his wing and why Padmé gave up being Queen to become a Senator).

    Once on Naboo, among the beauty of her retreat, they both start to relax their guards, and discover they enjoy talking with each other, perhaps too much. This should climax with the kiss on the balcony, as a mix of everything their feeling: the danger they share, their past history, the way they can confide in each other.

    The very next scene is Anakin having his nightmare about his mother and waking up in his room, sweating. We skip the fireside scene and its awkward “I’ve brought you into this incredibly romantic room to break up with you” vibe altogether.

    Instead, we let their decision about their relationship be ambiguous. Neither of them has decided to take things any further than that initial kiss. They could still pull back and stay friends, stay loyal to the causes they’ve pledged themselves to. Or they could take the plunge together, and damn the consequences. It’s not knowing that adds tension to the scenes that follow.

    Anakin doesn’t tell Padmé about his nightmare at first, but over breakfast that morning she pulls what’s wrong out of him. And when she hears, it’s her idea to go to Tatooine and look for his mother, not Anakin’s. He wants to keep Padmé safe on Naboo, and doesn’t want to put her in danger. She sees a chance to distract both of them from their feelings for each other, while helping out a friend (she might even feel her own debt to the woman that sheltered them on Tatooine and allowed her own son to risk his life to help them).

    She wins the argument, setting them on their course towards the final third of the movie and reinforcing our impression from Phantom Menace of Padmé’s willingness to take risks.

    Now instead of the stiffness of the kiss between Anakin and Padmé before they’re led out to the Coliseum to die, a stiffness that comes from it being a kiss with no risk behind it, a “might as well say this because it has no consequences” scene, it’s one of mutual discovery, of the two of them realizing that they do love each other, and deciding to act on it.

    So that’s Padmé and Anakin sorted. Now for the last major change: Count Dooku’s role.

    As written, he screams villain at every turn. He dresses all in black, he speaks in ponderous “I’ve got you now” style, and he’s played by Christopher Freakin Lee.

    While I’m a Lee fan to my core, the character as written is completely uninteresting. He’s a cackling capital-V Villain in a trilogy that’s all about how good intentions can lead you astray, about how evil can masquerade as virtue, about how hard it is to tell what’s the right thing to do.

    Dooku should be an earnest renegade. Instead of being Palpatine’s Sith apprentice, Dooku discovered that Palpatine was a Sith, and broke with the Jedi Council because of it. He didn’t tell them because he didn’t think they would believe him, or if they did that it would be because Palpatine had already corrupted them. He went from system to system, cobbling together an Alliance to fight Palpatine and bring down the Sith.

    He’s behind the assassinations, but only because he thinks the Senators he’s targeting are in league with Palpatine. In Padmé’s case, it would make perfect sense for him to add her to the list: she’s from Palpatine’s homeworld, she helped him become Chancellor, and if Dooku looks into her future, he can see the rise of the Dark Side.

    Dooku thinks he’s the good guy, doing something hard but necessary to fight a greater evil. We should see him as being very similar to Qui-Gon, if Qui-Gon had lived and disagreed more with the Jedi Council.

    He doesn’t want to fight Obi-Wan when he captures him. He makes an earnest attempt to get Obi-Wan to join him, to help him overthrow the Sith that have taken control. The scene between them should be fraught with tension, and we should actually wonder if Obi-Wan will join the rebels at this point, especially once he realizes that Dooku is telling the truth. When he refuses, and Dooku sentences him to death, it should be with regret and reluctance, not relish.

    All of Dooku’s scenes should be shifted to show the conflict within him. When Mace Windu shows up with the other Jedi, Dooku should be horrified, not triumphant. He doesn’t want to see the Jedi Order destroyed, but he can’t let them win, either. He’s in an impossible situation, and his dialogue with Windu should be a plea for his one-time friend to join him, to stop doing the bidding of the Sith.

    All the way up to the final combat between Dooku, Obi-Wan, and Anakin, he should be trying to get out of the fight, trying to find a way to work with the Jedi instead of against them. His reluctance should be clear at every point, and it should be the Jedi that act as the aggressors, that push him into fighting them.

    This will inject a sense of tragedy into each scene Dooku’s in: we know he’s only playing into Palpatine’s hands, even if he doesn’t, and we can see how the Jedi are blind to how they’re being manipulated as well. Dooku becomes a much more interesting character, and we should feel sorry for him when he dies.

    That’s the last change we need to make to the movie: Dooku should die at the end.

    He should still take Anakin out early, by lopping off his right hand. He should still fight Obi-Wan off, and then move to escape. But Yoda stands in his way, blocking his path.

    Here, Dooku refuses to fight his old master. He’s lost his way, but he’s not a Sith. He won’t go that far.

    Trapped, he turns back to fight Obi-Wan, to see if he can get out a different way. Obi-Wan has gotten Anakin back on his feet, and together they manage to fight Dooku till he is on his knees, and disarmed. Helpless, he agrees to go back with them, to face trial and punishment.

    Yoda turns to go back into their transport, and Obi-Wan as well. Dooku and Anakin are left alone for a moment.

    This is when Anakin finds out Dooku was behind the assassination attempts. Dooku tells him as part of one last plea for mercy, for Anakin to help him, and as a warning about what he thinks Padmé will do. Instead, Anakin is enraged that Dooku would threaten Padmé’s life. Filled with anger, he kills Dooku.

    Thus the movie ends with three things certain. Palpatine has grown so powerful that even the opposition to his rule is playing into his hands. Padmé and Anakin are going to act on their love while keeping it hidden. And that love, though unlooked-for and hard-won, is driving him towards the Dark Side.

    → 10:00 AM, Feb 1
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